Should Cheating in A Game Be Allowed Case Study
Read the following articles:
https://kotaku.com/they-helped-you-cheat-in-wow-now-they-got-sued-and-wan-1450715564 (Links to an external site.)
https://www.vondranlegal.com/copyright-case-briefs-mdy-industries-llc-v-blizzard-entertainment-inc (Links to an external site.)
Answer the following questions in a Word document following APA format (12pt font, double spaced, first-line indent) with a minimum 100 words:
Do you feel that cheating in a game should be allowed if it DOES NOT break the EULA (End User License Agreement) or TOS (Terms of Service)?
Do you think game studios, publishers, developers, and others in the gaming industry should regulate their games to prevent cheating that violates their EULA and TOS?
What are your thoughts about MDY, Inc. when you see that they are asking their users to help pay for the legal fees related to the lawsuit?
Do you feel that this case developed a legal standard for the industry as a whole to better enforce cheating?
Information Lifecycle and Cloud Data Lifecycle Questions
I’m working on a computer science question and need an explanation and answer to help me learn.
What are the phases of the typical information lifecycle and cloud data lifecycle? How do they differ? Why do you think the cloud data lifecycle was developed to be different?
Why is the understanding of data’s lifecycle – both in traditional on-premises environments and in the cloud – important to information security?
Why do you think these processes are called “lifecycles” when, strictly speaking, they do not start over or recycle?
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